The system includes one draw call Volume Clouds, an Ocean system, GI Proxy for Global Illumination & a physically based Sky Rendering system with atmospheric scattering. The Sky Manager provides automatic or on demand day/night cycle & smooth weather transitions.
The skybox mode offers complete integration with Unity 5 and all its features (IBL, GI, Skybox).
Advanced particle effects like global/local Turbulence & Attractors, Particle sticking- propagation-spreading & particle to particle collisions (ideal for ice/fire simulation), Tornadoes, Volumetric Fog/Smoke, volcanic eruption & lava flow, rain, chain lightning & more are also included.
Create spectacular skies,
dynamic clouds and weather systems, with time of day and seasonal changes. Use indirect lighting with Global Illumination Proxy system.
The system has been created to deliver realistic Skies & Weather effects, with seasons and dynamic clouds, scalable depending on the hardware target. Sky Master works on all platforms (most modules of v3.2 are mobile ready*, some modules like the volumetric fog are Desktop only. The mobile version of all features will be integrated in the configurator in v3.3 of the asset).
The new in v3.0 Ocean system provides a complete water solution, with shore lines, underwater, multiple wave options and fast speeds.
*For details on mobile platform support for the various Sky Master v3.0 modules and demos for testing on Android, please contact me in the support email or the forum thread.
Sky Master ULTIMATE v3.4 features
- New Gradient and Curve based coloration and parameter adjustment system for easy and powerful sky, cloud and fog control
- Volumetric evolving clouds with light scatter and fogging
- Volumetric lighting system for sun shafts on any sun direction with light scatter
- New water features including embedded fogging in water shader
- Caustics and underwater enhancements
- Enhanced configurator system, with increased usability
- Rainbow system for rainy weather
- Volcano added in Special FX
- New Shuriken option for Volumetric Particle clouds
- Support for Relief Terrain Pack (RTP) asset snow and water-rain on land features
- More options for wind controls on clouds
- New weather event system features, including weather looping
- Support for Infinite terrains with player follow system
- Support for InfiniGRASS v2.0
Sky Master v3.3 features:
- New moon positioning, fading & phases system with accurate lighting from sun, based on latitude/longitude and TOD
- New volume cloud shaders, with atmospheric scattering
- New galaxy system, with dynamic stars
- Eclipses handling
- Complete mobile demo scene
- New river flow shader
New Sky Master v3.2 features:
- New volume cloud shaping feature, for customized cloud formations
- New enchanced GI Proxy demo scene & controls
- Underwater transitions on actual wave height option & controls
- Added first version of mobile water (supports toon texture, reflection, transparency, foam & shore FX, specular, fresnel control, local waves & interaction with player, gerstner waves, optimized performance)
- Added local wave controls
Sky Master ULTIMATE v3.0 Features
Extreme optimization, all systems working together (sky-ocean-volume clouds-shader clouds) may take as little as 4ms CPU usage or less.
Ocean - Water system
- Spectacular & performant bodies of water
- Underwater emulation (fog, caustics, sun beams, transition works from water level)
- Reflection and refraction
- Foam and shore lines
- Presets (e.g. Ocean, River, Lake, Atoll)
- Extremely fast GPU based solution
- Wave height calculation & floating objects
- Point light support
- Local waves & ripples
- New fade in/out system
- New shader with scatter effect for realism
- New vertical formation option
- Point light interaction for volumetric lightning
- Smooth cloud motion & wind emulation
- Particle rotation stabilization system on Camera roll
New dynamic lightning system, with branches & glow effect
Latitude / Longitude based Sun Positioning
- New snow & mud puddle shader, for meshes and Unity terrain, SM2.0-3.0 support
- Gradual snow coverage & melt away
- Integration with InfiniGRASS asset, Unity & SpeedTree trees-billboards, meshes.
- New water drops on camera shader, with refraction & water drop motion
- Screen freeze effect integrated in the shader
Shader Based Cloud Dome for emulation of higher clouds
Sky Master Editor - Configurator - Library
- Global configurator for easy sky-ocean creation & control of Sky Master systems
- Particle scaler
- Library with ready to use sky, water & cloud presets
- New Volume Weather module that uses the volumetric clouds & fog for realistic weather effects.
- New refractive rain & splashes
- Weather events system
New Airplane - Boat - Atoll demos/mini games
Sky Master ULTIMATE v2.0 Features
- Volumetric fog as image effect, for spectacular atmospheric effects, with precision gradient color control
-Centralized Volumetric fog and sun beams control with preset system, for easy access to various settings.
-Speed Tree integration and seasonal color control of Unity terrain placed trees
-New special effects like chain lightning, Refractive lit rain, ice spreading, flocks
-Custom Prefab Creation scene, with detailed Instructions to help put together a custom prefab
-Volumetric cloud enchancements including TOD control & sprite sheet use for texture variety.
-Volumetric cloud shadows & lightning
-New lightning modes with line rendering, for extra detailed effects
-Integration with Horiz(ON) asset
-New moon rendering controls and presets
-New preset samples for sky rendering, fog and clouds, ready to use directly in game
- NEW(v1.5)-Complete integration with Unity 5 & all its features (IBL, GI, Skybox) with the new skybox mode.
- NEW(v1.5)-Artistic dynamic effects in sky shading (e.g. heat haze shimmering, sepia)
- NEW(v1.5)-New performance oriented shader & asset bundle & more ready to use prefabs.
- NEW(v1.5)-Volumetric scatter fog shading for mesh and Unity terrains
- REAL SKY - Physically based atmospheric scattering, for realistic sky rendering & Artistic special effects.
- REAL CLOUDS - Dynamic cloud formations, affected by season and wind. Volumetric particle clouds & fog.
- REAL SUN RAYS - Dynamic sun beams, with smooth transitions & occlusion system.
- REAL WEATHER - Seasonal control of weather effects, with smooth transitions
- REAL STORM - Heavy storm simulation, with dynamic cloud fronts, lightning & lighting effects
- REAL TORNADO - Dynamic controllable tornadoes
- REAL FREEZE - with Ice system, for ice spreading, propagation and stick to objects.
- REAL VOLCANO -realistic volcanic eruption, smoke & lava flow.
- REAL LIGHTING - Global Illumination Proxy for indirect lighting.
- IBL Proxy for Sky color based lighting.
- Area lights Proxy (with point lights), GI enabled.
- Support for Jove point lights for GI.
The framework is written in C# code and the source code is provided. The GI Proxy asset is bundled in the pack.
Important: From the next major version of Sky Master ULTIMATE the Legacy particles for Volume Particle Cloud System will be removed and the new Shuriken particle based system will be the default, so it is advised to use the Legacy to Shuriken converter to convert any custom volume particle cloud prefab that uses Legacy to Shuriken and use the new Shuriken system to create new custom volume particle cloud prefabs. The converter will remain until Unity removes Legacy particles from the platform. The default prefabs need no conversion, as will be already converted for the new Shuriken system.